Bailes+Light director Benji Bailes uses light and creative technology to create an immersive underground experience with 'Underfoot'.

Five summers ago, I first discovered the wonders of the Wood Wide Web. During our creative design period for Glastonbury Festival a colleague shared ‘From Tree to Shining Tree’, a Radiolab podcast which told the story of mycorrhizal networks: the connections between trees through underground fungal networks.

This was a fascinating story of collaborative biodiversity and symbiosis. It’s a story that would flit through my mind over the course of the next three years.

As an immersive lighting designer, I am often inspired to bring my passion to projects that communicate issues I care deeply about. I’ve used light and sound to encourage collaboration between humans and to campaign for the protection of nature.

Poppy exploring a tree spinach root

As a member of the design team for Greenpeace at Glastonbury I’ve used lighting and creative technologies to involve audiences in important stories about human interaction with nature and was keen to develop these ideas and technologies further. A festival, however, isn’t a great environment to develop new technology. Water and electronics don’t tend to mix well. I needed a little time and space to develop these ideas and technologies further and to focus on them in the level of detail I would have liked.

Fast forward to 2020. With shows and festivals cancelled and the whole world staying at home, I finally had the time to think, play and dream. I wanted to experiment with the tools I have as a lighting designer to take people on a journey - and also give them the freedom to explore and discover an adventure of their own.

I got chatting with artist Poppy Flint, who asked me to help illuminate some tree roots for an exhibition. In this installation, participants would enter into an underground world - roots stretching out above their heads.

Poppy had a strong vision of leading people into a space that would move at a different pace to humans. She wanted to create an experience that would produce a sense of awe at the natural world, and simultaneously a sense of unease with our consumptive human relationship with the environment.

The story of the Wood Wide Web and mycorrhizal networks seemed like a perfect vehicle for the creative uses of technology I had been dreaming up. Could this be an opportunity to put some of my ideas into action? Poppy was game!

Symbiosis... between root and multimeter

At the time, I had been playing with proximity sensors and contemplating how people interact with light and objects that are illuminated. In nature, plants communicate with each other and react to the proximity of friends or predators. How might we express these communications and reactions with light? 

We felt that the mere existence of another life form - this time a human - in the underground domain would cause the roots to respond. I mocked up a root, sensor and light so it would get brighter as people approached it. We could expand on this first step and trigger other events such as sounds and atmospherics based on how close people came to the root.

Trials with individual sensors worked to some extent, but it was difficult to capture people’s movement over a large area. I had been using infrared (IR) motion sensors from above to achieve track movement, but within this low, ‘underground’ installation, there wouldn’t be enough space to capture reliable data. My colleague, Dan, suggested a different approach. We could plot a map and trace a person’s movement using two cameras

A bit of trigonometry and some coding, and voila! We could pinpoint the precise location of people in our installation, and their proximity to the roots and mycelium therein. This gave us the opportunity to develop a story that responded to people’s exploratory movements.

The human could now be the protagonist of the entire piece.

Illuminating the intricate beauty of the roots themselves was also an important part of the installation. By playing with depth and shadow I could make the hairs of the plant glisten and the hairs of the audience stand on end.

Our interpretation of the mychorizal network

Plants help each other thrive by sharing nutrients. They can warn each other of threats such as insect predators. The mycelium of mycorrhizal fungi (the webs of fungi underground) pass on these messages and compounds, weaving their tendrils within, between and around plants and exchanging nutrients for their own survival and growth.

In our installation, I wanted to represent mycelium and the sharing of nutrients and signals with light. I’ve always struggled with the idea of light for light’s sake. I like light to enhance settings, sculptures or objects, not dominate them. 

By representing these signals, light became an integral part of the narrative, rather than a separate element used to enhance the space.

Illuminating the intricate beauty of the roots themselves was also an important part of the installation. By playing with depth and shadow I could make the hairs of the plant glisten and the hairs of the audience stand on end.

Sound would also be an integral part of this underground journey. We worked with friend and sound designer, Lex Kosanke, who was keen to get involved. Lex helped us make sound a fundamental element of the narrative by giving each root a unique sound identity.

The result was ‘Underfoot’ (formerly ‘woven // dissonance’), an interactive audio-visual journey beneath the forest where participants create their own journey to explore their connection to nature.

Here in 2022 it still feels like I am part way through this underground adventure. We still have so much to learn and share, more stories to tell and people to inspire. I don’t yet know how this project will develop, but being able to encourage others to learn about and celebrate biodiversity and symbiosis drives me forward. I hope that we can build on our installation to create a fully interactive audio-visual experience that inspires many more people to respect and treasure our natural world.

You can watch a video made of the installation below.

Can a group of tech novices make creative games that bridge the digital and physical worlds?

This May, a group of artists and creatives came to Bailes + Light for our first OSCHII Labs. How would they use this interactive digital technology?

Watch to find out!

Solving puzzles in a heritage building.

At the heart of art and creativity lies the need to communicate. ‘Only connect’ in EM Forster’s words. OSCHII gives artists new ways to talk to their audiences, and gives audiences new ways to talk back to art--by becoming participants. This new technology works with spatial interplay, giving artists a choice of tools to tangibly connect with audiences.

As artists and designers ourselves, we understand that technology is both inspirational and extremely frustrating.

On the one hand, learning something new opens pathways, provides inspiration for new projects and can send us down a rabbit hole of novel ideas and adventures. On the flip side, sometimes we just want to do something that *should* be fairly simple on paper but is actually a bloody nightmare when you start trying to work out the details. It becomes a barrier to innovation and creativity, and the whole project can quickly end up on the cutting room floor of creative inspiration.

As artists and designers ourselves, we understand that technology is both inspirational and extremely frustrating

So how can you use technology to make your art more interactive? 

Maybe you’d like to tell someone a story or share some inspiration as they freely move through a space - a journey tailored to objects that they pass, the direction they are headed in, or what they leave behind? Or perhaps you’ve made a game based on retrieving an object that you’d like to find a way to capture digitally?

There are many things you might want to consider when deciding how to go about this, such as from whose perspective you might record the tracking data - the subject, or the object, or all data in an open space. This will decide what devices you have available to use - from cameras to ultrasonic or IR sensors, pressure or RFID tags. 

We stand by the principles of open source and many of the developments we make are shared with others with the common goal of culture

What if you were to use real time sensor data to form part of an artwork that allowed for mass participation from people both locally and globally?

We’re not here to lecture you on how to go about creating your installation, nor do we have all the answers for you. But, we do have a tool that will make using technology to connect the artist and audience easier. 

oschii brain
Using OSCHII develop an immersive adventre inspired by the 'wood wide web'.

OSCHII helps you to process data from a number of different inputs by providing you with a ‘layer of abstraction’ so you don’t have to go away and learn everything. It can process signals from audio patterns, proximity sensors and conductive items to QR codes and hashtags on social media. It can even allow for participation from people around the world through integrations from all over the web.

It’s still up to you how you wish to process this data and create your interactive narrative.

We’re currently developing a workshop that will invite artists and other creatives into our studio to play with some of these sensing devices and processors. This will give them the space to develop ideas, narratives and experiences inspired by their own professions and disciplines. We stand by the principles of open source and many of the developments we make are shared with others with the common goal of culture. We are all artists.

hand holding oschii
A prototype of our devices processor.

How do you turn your audience from observers to active participants in the creative process? For many years, we’ve been looking for ways to help creators of all kinds to build truly interactive, multisensory experiences.

OSCHII believes everyone is an artist

We’re excited to introduce OSCHII, our homegrown technology that allows audiences to interact with artworks and their environments - which in turn are able to respond to the audience. OSCHII makes it possible for artists, designers, performers and games makers - pretty much anyone - to use technology to make their ideas truly interactive.

OSCHII makes the process of integrating interactive technology into artistic projects easier, faster and more affordable

Let’s be honest, not all creators are also passionate about learning to code or the intricacies of computer programming. OSCHII makes the process of integrating interactive technology into artistic projects easier, faster and more affordable. Rather than spending time and energy learning complicated systems, creators can focus on doing what they love - be it designing a soundscape in real time, telling a story that inspires and responds to a person’s movement through a space, or bringing vintage technologies back to life for new purposes. 

OSCHII has a wide variety of applications including escape rooms, immersive theatre, and interactive art and museum exhibitions. With a wave of the hand, a participant might set off a sudden blaze of light, play the first few notes of a symphony, decode secret war time communications or unlock the door to another realm. OSCHII can also collect signals and data from the physical and virtual world, such as the location of an artefact; the concentration of air pollutants by a school, the most appreciated tree on a marsh, or the number of times a hashtag has been used.

OSCHII believes that technology should help rather than hinder creativity

OSCHII is designed to make device to device and person to person communication easier. It helps simplify connectivity by eliminating the steep learning curves associated with other processors like Arduino and Raspberry Pi. Instead, it allows users to learn the basics, and then use graphics-driven computer programs to manipulate the data they are collecting or sharing. The hardware itself provides the building blocks that can be expanded on as your project evolves.

So, what is OSCHII? OSCHII believes that technology should help rather than hinder creativity. It allows a wide range of creators to make works that respond to participants in real time and helps artists and audiences to connect and create. At its core OSCHII believes everyone is an artist.

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