Bailes+Light director Benji Bailes uses light and creative technology to create an immersive underground experience with 'Underfoot'.

Five summers ago, I first discovered the wonders of the Wood Wide Web. During our creative design period for Glastonbury Festival a colleague shared ‘From Tree to Shining Tree’, a Radiolab podcast which told the story of mycorrhizal networks: the connections between trees through underground fungal networks.

This was a fascinating story of collaborative biodiversity and symbiosis. It’s a story that would flit through my mind over the course of the next three years.

As an immersive lighting designer, I am often inspired to bring my passion to projects that communicate issues I care deeply about. I’ve used light and sound to encourage collaboration between humans and to campaign for the protection of nature.

Poppy exploring a tree spinach root

As a member of the design team for Greenpeace at Glastonbury I’ve used lighting and creative technologies to involve audiences in important stories about human interaction with nature and was keen to develop these ideas and technologies further. A festival, however, isn’t a great environment to develop new technology. Water and electronics don’t tend to mix well. I needed a little time and space to develop these ideas and technologies further and to focus on them in the level of detail I would have liked.

Fast forward to 2020. With shows and festivals cancelled and the whole world staying at home, I finally had the time to think, play and dream. I wanted to experiment with the tools I have as a lighting designer to take people on a journey - and also give them the freedom to explore and discover an adventure of their own.

I got chatting with artist Poppy Flint, who asked me to help illuminate some tree roots for an exhibition. In this installation, participants would enter into an underground world - roots stretching out above their heads.

Poppy had a strong vision of leading people into a space that would move at a different pace to humans. She wanted to create an experience that would produce a sense of awe at the natural world, and simultaneously a sense of unease with our consumptive human relationship with the environment.

The story of the Wood Wide Web and mycorrhizal networks seemed like a perfect vehicle for the creative uses of technology I had been dreaming up. Could this be an opportunity to put some of my ideas into action? Poppy was game!

Symbiosis... between root and multimeter

At the time, I had been playing with proximity sensors and contemplating how people interact with light and objects that are illuminated. In nature, plants communicate with each other and react to the proximity of friends or predators. How might we express these communications and reactions with light? 

We felt that the mere existence of another life form - this time a human - in the underground domain would cause the roots to respond. I mocked up a root, sensor and light so it would get brighter as people approached it. We could expand on this first step and trigger other events such as sounds and atmospherics based on how close people came to the root.

Trials with individual sensors worked to some extent, but it was difficult to capture people’s movement over a large area. I had been using infrared (IR) motion sensors from above to achieve track movement, but within this low, ‘underground’ installation, there wouldn’t be enough space to capture reliable data. My colleague, Dan, suggested a different approach. We could plot a map and trace a person’s movement using two cameras

A bit of trigonometry and some coding, and voila! We could pinpoint the precise location of people in our installation, and their proximity to the roots and mycelium therein. This gave us the opportunity to develop a story that responded to people’s exploratory movements.

The human could now be the protagonist of the entire piece.

Illuminating the intricate beauty of the roots themselves was also an important part of the installation. By playing with depth and shadow I could make the hairs of the plant glisten and the hairs of the audience stand on end.

Our interpretation of the mychorizal network

Plants help each other thrive by sharing nutrients. They can warn each other of threats such as insect predators. The mycelium of mycorrhizal fungi (the webs of fungi underground) pass on these messages and compounds, weaving their tendrils within, between and around plants and exchanging nutrients for their own survival and growth.

In our installation, I wanted to represent mycelium and the sharing of nutrients and signals with light. I’ve always struggled with the idea of light for light’s sake. I like light to enhance settings, sculptures or objects, not dominate them. 

By representing these signals, light became an integral part of the narrative, rather than a separate element used to enhance the space.

Illuminating the intricate beauty of the roots themselves was also an important part of the installation. By playing with depth and shadow I could make the hairs of the plant glisten and the hairs of the audience stand on end.

Sound would also be an integral part of this underground journey. We worked with friend and sound designer, Lex Kosanke, who was keen to get involved. Lex helped us make sound a fundamental element of the narrative by giving each root a unique sound identity.

The result was ‘Underfoot’ (formerly ‘woven // dissonance’), an interactive audio-visual journey beneath the forest where participants create their own journey to explore their connection to nature.

Here in 2022 it still feels like I am part way through this underground adventure. We still have so much to learn and share, more stories to tell and people to inspire. I don’t yet know how this project will develop, but being able to encourage others to learn about and celebrate biodiversity and symbiosis drives me forward. I hope that we can build on our installation to create a fully interactive audio-visual experience that inspires many more people to respect and treasure our natural world.

You can watch a video made of the installation below.

Bailes + Light social media guru Alexis H. Truax reports on our first attempt at OSCHII labs.

Bailes + Light has been hard at work creating interactive technology that allows people from all walks of life to realise their imagination. But what magic might flow when a group of artists and creatives are set free with OSCHII to experiment and play?

Over a stormy weekend in May, a group of creatives and artists came together at the Bailes + Light studios on the beautiful Aldborough Hall Farm in Ilford, London. 

We were a diverse lot: artists, educators, makers, writers, and even a magician! The peacocks in the courtyard paced and screeched as the sky heaved between bright sunshine and torrential downpour. In the studio, our little group sat in hushed anticipation.

As the sun peeked out from behind threatening clouds and the friendly farm cat weaved between our legs, Eva, our fearless facilitator (and Bailes + Light creative project lead), began to explain our mission.

OSCHII is able to read inputs: movement toward a sensor, a finger on a button, a sound, or a Tweet - and turn it into an output - switching on a light, turning a motor, playing back a recording or flashing a request for a cup of tea across a monitor. 

Could we learn how OSCHII bridges the physical and digital worlds and use our new found knowledge to make games that cross realities?

As we began our first task, the work stations were littered with curious bits of tech: motion sensors and tranceiveres, toggle switches and gears.

This weekend we would learn how to use OSCHII, we would play with some of its many features and we would work together to create interactive games that could support children’s artistic talent and creativity. This would inform our own creative work, let us explore what is possible with OSCHII technology and help steer OSCHII’s continued development.

As we began our first task, the work stations were littered with curious bits of tech: motion sensors and tranceiveres, toggle switches and gears. 

So what could we do with this kit? Would the ink kill the OSCHII box, would the sand jam the motors, would a ball bearing fly off and take someone’s eye out? Read on to find out….

It was time to get a hands-on feel for the technology and everyone had a slightly different approach. One group went for fun and functional, using a beam breaker to play a recording reminding everyone to mask up as they entered the threshold of the workshop. Another designed a light that would shine brighter the closer a person moved toward it. Yet another took a games approach to the task by programming a series of colored buttons that, when pushed in combination, would illuminate LEDs: red and yellow for orange light, green and yellow for blue.

Confident in our basic understanding of the technology’s capabilities we dived into game-making.

It was time to get a hands-on feel for the technology.

Eva had given us a mysterious and intriguing instruction for the weekend: bring 3 fun objects. As we each brought out our stash, the table was stacked high with an assortment of random and playful objects: pipe cleaners and sand, ink and kaleidoscopes, toothpaste and noisemakers of several varieties.

Looking at our table of supplies, both groups quickly decided that the most promising objects were traditional art supplies and musical instruments. We could combine them with digital and mechanical devices in new and unforeseen ways: Melding traditional tools of creativity with new technology to create surprising forms of expression & novel experiences.  

Team Octopus decided to build a game that would allow participants to create art collaboratively. It would use traditional art supplies like ink & charcoal but require players to work together to figure out how to use sensors and buttons to move them across the page.

Team Cicada would design a treasure hunt that would let participants explore their surroundings to reveal answers that would play a tune and illuminate a series of coloured lights.

We got to work. The studio was abuzz with drilling and sawing, the whirring of motors, the plinking of a xylophone and excited chatter. With a whole workshop of materials and the incredible skill and knowledge of the B+L team, our games slowly came together. By the end of the day we were ready to share our new creations.

The studio was abuzz with drilling and sawing, the whirring of motors, the plinking of a xylophone and excited chatter.

The treasure hunt began with participants scanning a code to receive a map on their phones. By following the map and a series of clues we wandered all over the farm to find tiny mallets hidden around the property. When we placed the mallets correctly into a tube, it would spin to play a recognisable tune on the xylophone. Contact sensors under the keys set off a series of colored lights in a specific order.

The collaborative drawing game had three players at different stations who had to work together to create a piece of art through sound and movement. One player controlled the rotation of the paper by moving his hand closer and farther away from a proximity sensor. Another controlled the movement of the pen with the volume of her voice. The third controlled the movement of the pencil by pressing a series of buttons. The catch? Each player’s station could only be activated by a player across the table. There was much amusing waving of hands, singing and pressing of buttons as the players learned how to work together to guide the pen and pencil across the page. The results were impressive and now adorn the studio fridge!

The OSCHII creative lab with Bailes + Light was a joyful weekend of creative learning through play and experimentation. We combined traditional and technological forms of expression to create games that opened up new ideas for collaboration and discovery.

Want to get involved? Bailes + Light hope to open the lab up to more participants later this summer. Contact us to register your interest.

Team Octupus build their game using both traditional art materials and technology.
An assortment of fun items participants had brought with them to the lab.
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